There is also another feature which allows the animator to select the stk on screen using the Scroll on the mouse in case the joints were not on the screen. Because the developer, Peter Bone, stopped work on the project before releasing a Final version of the 3.1 Beta, there never was a Pivot 3.1 Final Release. piv file, the frame rate was saved with it. Another added feature was the ability to have multiple backgrounds in an animation. BMP image as a sprite to be moved around in the animation like a stick figure. It was designed to be a superset of Pivots feature set. If youve ever used Pivot StickFigure Animator, youll feel right at home working with Stykz. New features included the ability to import any. Stykz is the first multi-platform stick figure animation program in the world (as far as we know), so youll be able to use Mac OS X and Windows to create, edit and preview your animations. There was an improved interface, with new icons, a better default stickman with bolder arms and legs and a reorganization of the features. Stk files can now be dragged onto the canvas from Windows Explorer, figure operations can be performed in multiple frames at once to save time, there's an improved text font selector, there's an option to make the main canvas follow the transparent. Several features had been vastly improved and several new features had been added. Several issues have been fixed since v5.1.23 and several useful new features have been added. This release was sent intentionally to the MSMN groups for testing, but the Beta was leaked from various unofficial sources, such as the DarkDemon forums, to the general public.
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